Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
The national curriculum for design and technology aims to ensure that all pupils:
Intent
The design and technology curriculum will enable pupils to use their creativity and imagination to design and make products that solve real and relevant problems. The scheme of work is designed to develop skills and to draw on disciplines such as mathematics, science, engineering, computing and art. Through the evaluation of past and present design and technology, they will develop a critical understanding of how aspects of DT have an impact on daily life. The scheme is aimed to make a connection between products, their marketing and their use. The scheme builds on the National Curriculum. Pupils build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users. They critique, evaluate and test their ideas and products and the work of others and understand and apply the principles of nutrition and learn how to cook.
DT Long Term Plan Cycle 1
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Autumn 1 |
Autumn 2 |
Spring 1 |
Spring 2 |
Summer 1 |
Summer 2 |
Year 1 and 2
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Clothes and textiles
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Market research. Shaping materials to make Christmas cards |
Market research. Mixing materials to make ice lollies, drinks and sledges.
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Transporting an egg safely. Creating an Easter egg box. Learn about Faberge eggs.
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Making wooden frames. Creating a wooden birdhouse. Learn fixing techniques. |
Making own design of ice cream.
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Year 3 and 4
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Construction equipment. Levers and mechanisms.
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Problem solving: how to build a pyramid.
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3D nets. Using mirrors to make a kaleidoscope.
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Textiles: create a toga for a peg doll/figure. Food: create a Greek salad, hummus and a Simnel cake.
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Aerodynamics. How rockets work. Create a rocket and some model planets.
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Using magnets to make a toy that moves
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Year 5 and 6
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Chassis, using motors to power
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Making puppets and moving parts in a model of the globe theatre. |
Food technology: researching and making Mexican recipes for a Mexico day. Making a headdress |
Textiles: making a woolen Peruvian product.
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Technological wonders of the USA e.g. Hoover Dam, Golden Gate bridge; Empire State Building |
Dwellings for indigenous Indians in the USA. Using hinges for openings. |
DT Long Term Plan Cycle 2
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Autumn 1 |
Autumn 2 |
Spring 1 |
Spring 2 |
Summer 1 |
Summer 2 |
Year 1 and 2
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1960s and 70s fashion and design. Create a vintage T-shirt. Learn to sew. Make a tie dyed garment e.g. T- shirt |
Using different materials and tools to make a Hallowe’en spider, skeleton and an advent calendar. |
Designing and making a moving vehicle. Understanding the idea of axles. |
Using clay to design and make an egg cup. Problem solving, how to keep an egg warm and an egg cup resilient to heat. |
Food technology. Ingredients and recipes to make French, Italian, Spanish, German and Irish salads. |
Build a bird box exploring how they can make it stronger, stiffer and more stable |
Year 3 and 4
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Solve problems using pulleys. Learn about gears and use them to create a fairground ride. |
Use levers in a greetings card. Use measuring skills and decorating skills to make a Christmas cake and mince pies. |
Design and make a weather vane. Use cogs to make a windmill. |
Knitting, sewing, weaving. |
Using electrical circuits to make products. |
Pneumatics. Moving substances through air. Create a volcano model. |
Year 5 and 6
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Cookery: Create a vegetarian meal. Make outdoor shelter for a plant throughout winter. |
Textiles. Combining textile skills to create a Victorian Sampler and a soft toy. |
Plastics. Making a plastic badge to accompany a marketing campaign. Making other products to accompany the campaign. |
Computer-led technology: making traffic lights on a model. |
Problem solving activities |
Marketing, advertising. Creating a product from which to make money. The idea of profit and loss. |